Research

A sustained line of inquiry into immersive heritage environments, physical computing, and professional readiness tools, each investigating how design opens access to complex, often restricted domains.

Immersive Heritage

01 · Place, Heritage & Preservation
Foundational Case Study

Liberty Hall 360: A Revolutionary Wedding

A 2020 NY Emmy®-nominated immersive experience in two formats: ultra-widescreen digital HD and 360° Virtual Reality.

2020 New York Emmy® Nominee, Nostalgia Program (VR Version)Viddy Award of Excellence, Virtual RealityMARCOM Platinum Award, Virtual/Augmented/Mixed Reality

View Project →

Installation & Physical Computing

02 · Built Work

Built work where sensing, small electronics, and projection meet the body. The measure is whether a person can see their own action causing the response.

Activated, September 2026

Switch!

A hand-turned vane in a wooden doorway that opens a projected field of flowers across the frame. Switch! was designed by four faculty leads and built with a student team for BuildFest. There was no motor. The light answered only to the people turning it.

Play the Instrument
RoleSensing Layer, Electronics, Projection Design
ContextFestival Installation
RecognitionInstallation, BuildFest: Acts of Construction, Bethel Woods Center for the Arts, 2026

The Nantucket XR Series

03 · Ongoing Research

A multi-year body of work that extends the original harbor visualization to other historic sites across the island. Each project below sits at an earlier stage of development.

Invited Creative Work, Nantucket Historical Association

Nantucket XR: Stories from Old Gaol

A high-fidelity digital twin and virtual tour of the 1805 Old Gaol.

Principal Investigator

Students Partnering with Faculty (SPF) Award, $11,500, 2025University Press Coverage, Kean University News

Explore the Tour →
In Development

Nantucket XR: The Oldest House

A digital twin recreation of the Jethro Coffin House, built in 1686 and the oldest house remaining on its original site on Nantucket.

Interactive Digital Twin Development

Explore the Tour →
In Development

Nantucket XR: A Time Traveler's Journey to Steamboat Wharf

An immersive VR experience utilizing game-engine technology to transform a static digital twin of Steamboat Wharf into a navigable historical environment.

Lead VR Developer

See the Early Work →

Design Technology & Professional Readiness

04 · Professional Readiness

This research explores how purpose-built software tools and clear visual systems can remove the barriers between design students and the professional landscape they're preparing to enter, making career pathways visible, navigable, and honestly structured.

In beta, 2026

CraftRole: A Career Map for Design Students

CraftRole is a structured career-matching tool that helps design students identify professional pathways aligned with how they actually work, not just what they studied.

Co-Founder (one of four) · Creative Technologist

View Project Site ↗
Applied Design Technology

MajorSpec: Designing Dignity-First Hardware Literacy

MajorSpec is a web tool that turns hardware specifications into plain, major-specific guidance.

Creative Technologist

View Project Site ↗