Research: Systems of Agency

A sustained line of inquiry into immersive heritage environments, professional readiness tools, and community-engaged research, each investigating how design mediates access to complex, often restricted domains.

Research Narrative: My research centers on a consistent design problem: the gap between complex systems and the people those systems are supposed to serve. Heritage environments that restrict access, professional tools built for experts rather than practitioners, community stories filtered through institutional intermediaries. In each case, design is the mechanism that closes that gap and returns authorship to the user.

Primary Case Studies

Liberty Hall 360: A Revolutionary Wedding

Foundational Case Study — Established Research

A 2020 NY Emmy®-nominated immersive experience in two formats: ultra-widescreen digital HD and 360° Virtual Reality. Produced at Kean University in collaboration with students, faculty, staff, alumni, and the Liberty Hall Museum in Union, NJ.

Role:
ProducerProduction ManagerVR Technical Advisor
Peer-Reviewed Research / Juried Recognition
Peer-Validated Outcomes:
2020 New York Emmy® Nominee, Nostalgia Program (360° VR Version)
Viddy Award of Excellence — Virtual Reality
MARCOM Platinum Award — Virtual/Augmented/Mixed Reality

Collaboration: Large-scale interdisciplinary collaboration: students, faculty, staff, alumni across graphic design, history, communication, writing, and theatre.

Creative Technology & Professional Readiness

This research explores how purpose-built software tools and clear visual systems can remove the barriers between design students and the professional landscape they're preparing to enter, making career pathways visible, navigable, and honestly structured.

CraftRole: Navigational Scaffolding for Person-Environment Fit

Beta Test In Progress

CraftRole is a structured career-matching tool that helps design students identify professional pathways aligned with how they actually work, not just what they studied.

Role Taxonomy: UI/UX

Mobile interface mockup

Mobile Experience

Desktop interface mockup

Desktop Experience

Discover

Students explore a structured taxonomy of creative industry roles, mapped to real-world practice areas and emerging fields.

Align

The tool surfaces role-environment fit by matching student competencies and interests to specific professional pathways.

Navigate

Scaffolded outputs guide students toward actionable next steps — portfolio focus, internship targets, and degree alignment.

Role:
FounderLead DeveloperInformation Architect
Applied Research — Creative Technology

Community Agency & Social Impact

Beyond the lab and the museum, this work extends into community-engaged research through collaborative design. By partnering with community organizations on public health and social equity initiatives, these projects build visual communication tools alongside the people who use them. The goal is always the same: clear, lasting resources that communities can own and sustain on their own terms.

The following projects operate through the Happiness Collaborative, a community-engaged design platform co-founded with Denise Anderson.

Reflection Booth: Latino Perspectives on Language, Race, and Ethnicity

Civic Agency — Spatial Reclamation

A participatory installation developed in partnership with the 2026 MACLAS Conference that creates a semi-private, multilingual space where participants engage with audiovisual prompts and record their own reflections on how time, place, cultural objects, and memory shape the Latino diaspora. The experience moves through a sequence of questions that begin with challenging topics and gradually shift toward nostalgia, surfacing memories of heritage and home. The installation is designed so that participants leave feeling connected to their culture and fulfilled by it, particularly in a moment when that identity is actively challenged.

Role:
Principal InvestigatorInstallation Design
Community-Engaged Research
Peer-Validated Outcomes:
Installation at MACLAS 2026

Sembrando Semillas / La Pica

Ongoing Research — Digital Twin & Community Memory

Development of a high-fidelity digital twin and VR experience for the community of Jayuya, Puerto Rico. This project explores the intersection of spatial accuracy and cultural preservation, reimagining a decommissioned youth detention center as a community-driven hub through immersive visualization and community-engaged learning.

Role:
Project TeamDigital Twin DevelopmentImmersive Visualization
Community-Engaged Research

SuperAdobe: Local Earth, Global Practice

Ongoing Research — Documentary & Reflective Inquiry

A documentary investigation into how collaborative design-build projects generate community, happiness, and enjoyment. Through reflective interviews with the build team, the project examines what emerges socially and emotionally when people make something together with their hands.

Role:
Documentary ProductionCreative Documentation
Community-Engaged Research